Roleplay & Utilities

Britannia_Markets for RedM

A complete market for RedM (VORP, RSG or QBCore RedM): town stores with clerks, shops your players run with staff, tills, a dashboard and tax, cash or gold at every counter, prices that move with the market, and a commodities exchange. Our own black and gold interface, all of it editable in game.

At a glance

  • VORP, RSG & QBCore RedM
  • Town stores with a clerk behind every counter, blips and stock that sells out
  • Our own shop window: pictures, categories, search, basket and a Sell tab
  • Pay in cash or gold (your rate); gold rounds in the shop's favour
  • Player shops from a shop token, or handed out by staff (a town store's clerk steps aside)
  • Shelf, buying list with item search, cash and gold tills, ledger and settings
  • A dashboard: takings, a graph per day, best and slow sellers, low stock, sales history
  • Hire anyone online as Manager or Employee; job-run shops by grade
  • Weekly tax from the till: 7 days' notice, then foreclosure (staff can give it back)
  • Prices that move once per restart with what players buy and sell
  • A commodities exchange: buy shares of a market, sell after later restarts
  • Passers-by keep quiet shops ticking over
  • Staff tools and every setting in the free Land Office
  • English, Spanish and French
  • Encrypted Lua (Cfx.re), settings and item lists editable

A complete market for your RedM server: town stores with a clerk behind every counter, shops your players run with staff, tills, a dashboard and tax, cash or gold at every counter, prices that move with the market, and a commodities exchange. Our own black and gold interface, and all of it editable in game.

Works on VORP, RSG Core and QBCore RedM through the free poggy_core.

Trailer coming soon.

Stores and shops

  • Town stores with a clerk at every counter (each town's own shopkeeper where the game has one), map blips, and stock that sells out and comes back. Stores can sell weapons too.
  • Our own shop window: item pictures, categories, search, a basket and a Sell tab.
  • Pay with cash or gold (your rate); gold always rounds in the shop's favour.
  • Player shops: a player opens one with a shop token where they stand, or staff hand them a town store (the clerk steps aside) or a storefront.
  • The owner's tabs: Shelf (stock from your bags, set prices, hide back-stock), Buying (what the shop buys from the public, with a search of every item on the server), cash and gold Tills, Ledger and Settings.

Running a shop

  • A dashboard: takings today, this week and this month, a graph per day, best sellers, slow sellers that might need a lower price, low stock and the sales history.
  • Hire anyone online as Manager or Employee, each with their own permissions; job-run shops by grade; hand the shop to another player.
  • Weekly tax from the till: 7 days' notice when it can't pay, then foreclosure (nothing is deleted, staff can give it back).
  • Passers-by keep quiet shops ticking over.

The economy

  • Prices that move once per restart: down when players flood the stores, up when they buy them out, and back towards normal over time. Arrows show which way.
  • A commodities exchange: buy shares of a market at today's price and sell them after later restarts.
  • Staff tools and every setting in the free Land Office (/britannia). English, Spanish and French.
  • Encrypted, settings editable: the config, the item lists and the translations stay open.

Requirements

  • poggy_core (free, 0.14.0 or newer) and oxmysql.
  • One of: VORP, RSG Core or QBCore RedM.

Delivery

After checkout it is added to your Cfx.re account: download it from portal.cfx.re, Assets, Granted Assets. The setup guide is at playbritannia.co/docs/britannia-markets. Support is on our Discord: discord.gg/aSFCvzRG3M

For use on servers you own or run. Please don't resell or share it.