Roleplay & Utilities
Britannia_Markets for RedM
A complete market for RedM (VORP, RSG or QBCore RedM): town stores with clerks, shops your players run with staff, tills, a dashboard and tax, cash or gold at every counter, prices that move with the market, and a commodities exchange. Our own black and gold interface, all of it editable in game.
At a glance
- VORP, RSG & QBCore RedM
- Town stores with a clerk behind every counter, blips and stock that sells out
- Our own shop window: pictures, categories, search, basket and a Sell tab
- Pay in cash or gold (your rate); gold rounds in the shop's favour
- Player shops from a shop token, or handed out by staff (a town store's clerk steps aside)
- Shelf, buying list with item search, cash and gold tills, ledger and settings
- A dashboard: takings, a graph per day, best and slow sellers, low stock, sales history
- Hire anyone online as Manager or Employee; job-run shops by grade
- Weekly tax from the till: 7 days' notice, then foreclosure (staff can give it back)
- Prices that move once per restart with what players buy and sell
- A commodities exchange: buy shares of a market, sell after later restarts
- Passers-by keep quiet shops ticking over
- Staff tools and every setting in the free Land Office
- English, Spanish and French
- Encrypted Lua (Cfx.re), settings and item lists editable
A complete market for your RedM server: town stores with a clerk behind every counter, shops your players run with staff, tills, a dashboard and tax, cash or gold at every counter, prices that move with the market, and a commodities exchange. Our own black and gold interface, and all of it editable in game.
Works on VORP, RSG Core and QBCore RedM through the free poggy_core.
Trailer coming soon.
Stores and shops
- Town stores with a clerk at every counter (each town's own shopkeeper where the game has one), map blips, and stock that sells out and comes back. Stores can sell weapons too.
- Our own shop window: item pictures, categories, search, a basket and a Sell tab.
- Pay with cash or gold (your rate); gold always rounds in the shop's favour.
- Player shops: a player opens one with a shop token where they stand, or staff hand them a town store (the clerk steps aside) or a storefront.
- The owner's tabs: Shelf (stock from your bags, set prices, hide back-stock), Buying (what the shop buys from the public, with a search of every item on the server), cash and gold Tills, Ledger and Settings.
Running a shop
- A dashboard: takings today, this week and this month, a graph per day, best sellers, slow sellers that might need a lower price, low stock and the sales history.
- Hire anyone online as Manager or Employee, each with their own permissions; job-run shops by grade; hand the shop to another player.
- Weekly tax from the till: 7 days' notice when it can't pay, then foreclosure (nothing is deleted, staff can give it back).
- Passers-by keep quiet shops ticking over.
The economy
- Prices that move once per restart: down when players flood the stores, up when they buy them out, and back towards normal over time. Arrows show which way.
- A commodities exchange: buy shares of a market at today's price and sell them after later restarts.
- Staff tools and every setting in the free Land Office (/britannia). English, Spanish and French.
- Encrypted, settings editable: the config, the item lists and the translations stay open.
Requirements
- poggy_core (free, 0.14.0 or newer) and oxmysql.
- One of: VORP, RSG Core or QBCore RedM.
Delivery
After checkout it is added to your Cfx.re account: download it from portal.cfx.re, Assets, Granted Assets. The setup guide is at playbritannia.co/docs/britannia-markets. Support is on our Discord: discord.gg/aSFCvzRG3M
For use on servers you own or run. Please don't resell or share it.