Roleplay & Utilities

Britannia_Bounties for RedM

A player bounty board for RedM (VORP): the law posts bounties on wanted players, townsfolk and players report sightings to the Tip Line, and hunters capture them and hand them in for the reward while the outlaw goes to jail. NPC bounty missions too. With Britannia_BountyHunter on the same server, the two make one board at every sheriff's office.

At a glance

  • VORP only
  • Wanted posters: the law posts bounties on players (amount, alive or dead or alive, jail time, last seen, expiry)
  • Only your law jobs post bounties; staff cancel and list them
  • Tip Line for the law: townsfolk who recognise a wanted player report them, with a map mark and a message
  • Players report sightings with a note; they never see other tips
  • Hogtie a wanted player, capture them and hand them in at a sheriff's office for the reward
  • Jail built in (a Sisika cell with release), or your own jail script
  • NPC bounty missions with clues to follow
  • Works with Britannia_BountyHunter as one board: Civilians, tips, hand in and the hunter's contracts
  • Black and gold board, editable in the free Land Office
  • Encrypted Lua (Cfx.re), settings editable

A full bounty board for your RedM server: the law puts bounties on wanted players, townsfolk and players phone in sightings on a tip line, and bounty hunters bring the wanted in to be jailed. With NPC bounties to ride out for, dead or alive. Our own black and gold board, and all of it editable in game.

Works on VORP (it uses VORP directly). Works on its own, and together with Britannia_BountyHunter as one board.

Trailer coming soon.

The bounty board

  • /bounty: the law posts a bounty on a player with a reward, dead or alive, a jail time and an expiry date.
  • Wanted posters on boards at the sheriff's offices; only the law and bounty hunters see the wanted, everyone can report a tip.
  • The Tip Line: townsfolk who recognise a wanted player (face not covered) report where they were seen, and players can send their own tips with a note. The law gets a message and can mark the spot on the map.
  • Hand in: hogtie the wanted player, capture them and take them to a lawman. The hunter is paid, the wanted player goes to jail.

NPC bounties and jail

  • NPC bounty missions with clues, hideouts and ambushes.
  • Its own simple jail at Sisika (the prisoner is held until the time is up, also after leaving and joining again), or Britannia_Admin's jail, or your own jail script in one line.
  • Choose whether the law may claim player bounties, the share paid for dead targets and for non-hunters, and which jobs are the law.

Better together with Britannia_BountyHunter

  • One board at every sheriff's office: the law's player bounties appear as a Civilians page next to the NPC contracts, with the Tip Line, Report a tip and Hand in.
  • Its bounty hunter licence decides who may hunt, and every wanted player handed in counts in the hunter's record and XP.

For staff

  • /cancelbounty and /listbounties; every setting in the free Land Office (/britannia).
  • Encrypted, settings editable: the config, the NPC bounty settings and the translations stay open.

Requirements

  • VORP Core and oxmysql (VORP only).
  • Optional: Britannia_BountyHunter (one board, licence, hunter levels) and Britannia_Admin (its jail).

Delivery

After checkout it is added to your Cfx.re account: download it from portal.cfx.re, Assets, Granted Assets. The setup guide is at playbritannia.co/docs/britannia-bounties. Support is on our Discord: discord.gg/aSFCvzRG3M

For use on servers you own or run. Please don't resell or share it.